Welcome one and all, to a fight surely laden with meta-schadenfreude!
After all, tonight we see our esteemed limb-hacker – sorry, Fite
Organizer – and all-around ghost Jumpropeman attempt to take on a
superhuman, psychic, chaos-influenced, and terrifying supersoldier from a
grim, dark far future – a round of applause for Pech! The ghost will be
‘wielding’ a mutated armadillo, while Pech is gripping that force sword
rather menacingly.
The two fiters face off, the sun glinting cruelly off the humming edge
of Pech’s sword. Properzia strains against her master’s ectoplasmic
hand, snuffling and clawing the dirt.
“Let’s make this a good fite, Pech!” Jumpropeman waves to the crowd.
“Let’s get this over with.”
“GEZORA AGREES. GET ON WITH IT.”
Pech
sweeps his sword up into a mock salute, psylightning crackling down it
into the earth around him, grounding itself in a phosphor-bright haze.
Properzia, released, shoots forward in a pink blur like the arrow of a
Cupid gone rabid, only to fly past the side-stepping space marine. He
may be covered in layers of ceramic and built like a Leman Russ
battletank, but the psycher can still move like a snake. Properzia
squeals as green fire catches in her fur.
Pech swings around, his
countless years of war warning him that the obvious threat is rarely the
worst. Jumpropeman’s fist proves this right, hammering the marine’s
head back as the ghost pops up. Following up on the haymaker with a
one-two clobbering, JRM darts around Pech’s head, avoiding the wide
sweeps of the sword.
“Learn to wear a helmet!” the ghost shouts the taunt in Pech’s face.
The marine grimaces, and spits a blast of acid-colored fire right into JRM’s face.
Momentarily stunned, the ghost is swatted across the arena by the force sword, his right arm hanging in ectoplasmic shreds.
Pech
does not stop to crack wise. Screaming with pain and fury, he swings
the sword in a wide arc, sending a wall of green fire cascading across
the arena and into the stands. JRM can barely stay ahead of the twisting
psychic assault. It flickers too close, and his left arm is melted into
nothing. He turns, twists, finds himself encircled by emerald fire -
Until Properzia steps in.
The singed beast slams into Pech, sending the marine stumbling forward
and allowing JRM to take off, arms slowly reforming from ghostly
essence. Properzia swings again, claws skittering along the warrior’s
armor once, twice, three times before catching a hold of his pauldron’s
edge and putting all her force into levering the thing off. Pech screams
wordlessly and drives his sword into the creature’s torso as his armor
is yanked off in a spray of blood. His shoulder is wrecked - the Black
Carapace below his skin was ripped up along with the pauldron. Green
light flares, nova-like, and Properzia shudders horribly, dancing in
psycho-electric torment. Pech tosses the body aside, swinging his sword
free. Properzia twitches faintly, claws grasping at the dirt.
“You see, ghost? I burnt out its soul, and I’ll do the same to you. Come on out. You can’t hide from me. Coward!
Face me like the man you once were!”
But
Pech is met with silence... until he hears something begin to rise
behind him. Properzia props herself up, and raises claws sheathed in
ghostly energy. Her eyes do not glow; they are instead the solid black
of the ghost’s.
“Oh, she’ll be back in fighting shape soon enough,
and until then, well, you know what they say, Pech. Possession’s
nine-tenths of the law...”
Before Pech can respond, Jumproperzia (as we are now dubbing this
possessed creature) leaps forward, her speed boosted to eye-watering
levels, and slams her claws into his breastplate. The marine howls and
staggers back from the impact. But the fairy armadillo is not done, and
begins a long, slow climb up the marine’s torso, using her claws like
ice picks. Pech slams his fists against the pink creature’s back in
response, crushing it against his chest with a crack of shattered
keratin and bone. Properzia responds in both the squeal of an injured
armadillo and the yell of pain from a Jingle Spirit, and the small form
falls off, prising a chunk of armour away as it descends. A second
later, Jumproperzia is flying across the arena, having been drop-kicked
by the space marine. The possessed animal lands somewhere in the stands,
and the crowd parts like ripples in water.
Pech’s triumphant
grin vanishes as Jumpropeman wills the armadillo back into the air,
floating menacingly at head height. This time, Pech strikes first,
extending his sword and channeling a bolt of green lightning from its
tip. Jumproperzia jukes out of the way and lets the strike destroy a hot
drugs stand instead, sending needles and powder everywhere. Pech snarls
and raises his hand to send bolt of fire, but the fairy armadillo is
suddenly in his face.
Literally.
One claw stabs just above
the right eye, the river of blood blinding Pech as he is forced to
close it. Another gouges a hole in his cheek, exposing the inside of his
mouth. The rear claws scrabble at his jaw as Jumproperzia clings to the
marine’s face like a furry Facehugger. Pech screams and drops his
sword, desperately trying to prise the animal off, but it’s not
happening any time soon. The claws begin to stab at his skull, trying to
pierce through and end the fight quickly.
Bad move. A corona of
green light bursts from Pech, and Properzia is thrown off. Pech’s face
is a torn, bloodied mess, a factor not helped by his use of psychic
powers, but he wastes no time in following his move with another bolt of
lightning. This barely misses, but the heat is enough to scorch the
side of the armadillo’s body, leaving charred fur and pink, bubbled
flesh behind. Jumpropeman realises a new tack is needed. Hauling
Properzia back into action, he begins to dart around Pech, using his
supernatural abilities to make his pet move blindingly fast. He doubts
the creature’s muscles can keep the act up for long, but it seems to be
working – lots of new gouges are appearing in the marine’s armor, and
exposed flesh and bodyglove are being torn at. Pech staggers initially,
but soon the marine begins to weather the blows and stand still waiting
for an opportune moment.
Soon, the possessed armadillo leaps to
chest-height, trying to capitalise on the reduced integrity of the
armour. This is the manoeuvre Pech has been waiting for. With a single
swipe of his sword, he bisects the animal in two, the two halves falling
at his feet. He hisses in triumph.
Jumpropeman reappears.
He looks furious.
And
you don’t fuck with a ghost when there’s been a ghostplosion. Pech
pales as Jumpropeman gathers his energy for the last leg of the fite…
His giant armadillo wrecked beyond use, Jumpropeman decides to up the ante and up his size.
The ghost begins growing larger and larger, his red phrygian cap
breaking through the cloud of green energy that filled the upper area of
the arena.
Pech readied his sword to face the now giant Jingle
Specter. Apparently, Jumpropeman thought being big would help him in a
fite against someone who can easily hit a much smaller target. Pech
charged forward and stabbed the ghost in the chest, leaving a huge
gaping hole. The massive time spirit batted the marine away with his
left arm, so Pech charged forward again, but the ghost pulled up his
tail and let Pech run past. With a quick wave back around, the tail
slammed Pech with the proportional strength of a whiptail lizard. Pech
flew across the arena, but his psychic powers helped cushion some of the
eventual slam against the wall.
Pech turned back around, his
already bloody face now punctuated with a nosebleed from both being
broken by the impact and the duress of his own psychic powers. Pech focused more
on projectile fiting once more, and the clouds surrounding the
phantom's head begin to crackle. Jumpropeman looks up at the sparking clouds and begins
shrinking to avoid the storm, but then the lightning started striking.
Green bolts of psychic energy strike the spirit, causing the ghost to
convulse wildly from the blows.
As the specter continued
shrinking and getting struck by lightning, Pech begins a dash towards the
falling ghost. Channeling psyfire through his blade, Pech aimed upward
and unleashes a plume of green flames.
Jumpropeman lit up like the 4th of July and Guy Fawkes Night put together.
The host of Fite Yer' Mates falls to the ground and tries the old tactic
of stopping, dropping, and rolling, but the fire just isn't going out.
The ghost then phases into the ground, and turns solid in the dirt. An
"oof" is heard, but the crackle of the green flames disappears.
Jumpropeman pokes his head out of the ground, specks of dirt now part of
his anatomy. Pech is right next to the ghost's head and tries to stomp
down, but the ghost disappears...
And then pops back out of the
ground, and Pech tries again, and fails again. And then it happens
again. It appears we have a game of Whack-a-Ghost! Pech keeps trying to
stomp the ghost, but when he finally does, he finds something out. The
ghost is immaterial, so his head goes right up into the boot. Yanking
out some foot bones, JRM flies out and drops them in a taunting gesture.
"Let's find out what makes you tick!"
Jumpropeman
flies through Pech, who desperately tries to slash the ghost with his
blade. The Jingle Specter pops out the other end holding an organ, and
drops it to go in for another pass. Jumpropeman flies in and out of
Pech, carrying bones, organs, and what appear to be a device and some
sort of shard. The spirit tosses all of them to the ground, but finally
the marine's sword catches up with him.
The blade slashes off
the ghost's tail, causing Jumpropeman to fall to the ground in pain.
Pech looks around at his insides spilled on the ground as his internal
systems struggle to handle the damage. Blood begins to spill out of
Pech's ears as the green haze in the arena grows denser and more
intense. Pech readies his blade, but Jumpropeman gets back up and phases
into Pech's hand, materializing and snapping the wrist.
Unfortunately
for the ghost, the brief materialization let Pech get the shot he
needed. Even though he dropped the sword, Pech's psychic powers slammed
down into his own wrist a massive bolt of electricity and fire. Pech's
hand was decimated, leaving him armless from the shoulder down, but when
the green smoke cleared, the distinct blueish-white smoke of
Jumpropeman appeared.
The wisp that was the fallen ghost dissipated, leaving Pech alone in the
arena with his insides and two halves of a giant armadillo on the
ground. Pech picked up his sword with his remaining arm, and looked to
where the last bit of blue smoke disappeared.
"I'm not dying tonight, ghost."
Gezora runs into the arena, carrying a hose to put out the fires the psychic storm had started.
"Gezora hopes St. Elmo's Rum will offset the psychic St. Elmo's fire!"
Gezora
begins spraying down the arena with alcohol to try and douse the
flames. It goes predictably bad, so it just gets the normal hose and
sprays the arena down properly.
"Gezora's witty liquid choice goes unrewarded again."